
In summary, I think the selection of Morph creatures that come with the deck is very good. Volrath, the Shapestealer seemed decent, but I thought it looked much more obvious than obscure. I also thought having to exile my own stuff would cut down on opportunities for recursion later in the game.

Rayami, First of the Fallen seemed a bit too much of a Voltron-esque strategy which I am less fond of. She effectively turbo-charges the deck’s sneakier elements, which lends itself to my preferred way of playing games.

I always chose to use Kadena, Slinking Sorcerer as the Commander because of its card draw and cost reduction abilities. Here are some brief reflections on the deck itself – perhaps slightly biased towards my preferences. It’s of absolutely no surprise, therefore, that Faceless Menace was the deck I played and enjoyed the most of the four new precons. One of the things I really like to do in Commander is to instill some intrigue, be it through making unexpected plays to my advantage, fielding weird or underplayed cards to keep my opponents guessing, or by simply having a plan that is less obvious to detect. In this article, I’m going to take a look at the Faceless Menace deck and make some suggestions for modifying the deck, it being the deck I had the most fun trying out! Faceless Menace in review I hadn’t followed the preview season that much, but this only added to the novelty when I played some games with friends using only the pre-constructed decks. Last weekend saw the release of four new pre-constructed Commander decks: Mystic Intellect, Primal Genesis, Merciless Rage, and Faceless Menace.
